Catch.Evolve.Launch.
A free creature game for your browser. Win a wild creature's trust with the right food, raise it to Adult, and if it is rare, launch a community token for it on Flywheel.
- Free to play, nothing for sale
- Every chance is published
- Rare and above can launch at Adult
Counted live
2Players signed in
–Creatures befriended
–Tokens launched
Launches on Flywheel. Independent, not affiliated with Flywheel.
Read from HOTPAC's database. A dash means none yet.
How a creature grows with you
Catch
Every encounter shows the species, rarity, level and mood before you act. You get five turns to offer food, wait, step closer or observe. There is no dice roll inside the bond: the right choices always work.
Evolve
Your companion earns XP from every encounter and from three daily quests. At level 16 a Baby can evolve into an Adult, and at level 40 an Adult can become Ultimate. Evolving is free.
Total XP needed
About a week of daily play reaches Adult.
Launch
A Rare, Epic or Legendary creature that has reached Adult can launch one community token on Flywheel, signed by your own wallet. A creature can launch once, ever.
Coming soon
Arena
Friendly battles between companions are planned: no stakes, no entry fee, and a win gives XP, never anything that can be sold.
Try a bond first
Five turns, the real rules, a random creature. Offer food it likes, wait while it is wary, step closer once it calms down, and observe to learn its taste.
Sign in and play for realPractice bond
Turn 1 of 5
A random practice creature. Nothing is saved and nothing is won.
Lv 4HungryKindlit
RareHungry: food it likes gives trust +45.
Kindlit is watching you. Pick your first move.
Offer
- Likes:
- Not found yet
- Dislikes:
- Not found yet
How to play
Wait: Wariness −20. Step closer: Trust +40 while wariness is below 40. Observe: Shows the food it likes.
Practice tastes are random. Real species always keep theirs, and your field notes remember what you learn.
The six creatures of Sixway Glade
The dragon's painted art is still on its way.

Kindlit
Fire

Ripplet
Water

Ohmlet
Electric

Fernlet
Nature

Noxling
Dark
Igniwing
Dragon
Odds, published before you play
These are the chances the server uses in the first region. Any change is published as a new version, and every encounter records the version it was rolled from.
Odds version 1, published 25 October 2026.
| Rarity | Chance | Seen, last 30 days | Can launch |
|---|---|---|---|
| Common | 55% | – | No |
| Uncommon | 25% | – | No |
| Rare | 12% | – | From Adult |
| Epic | 6% | – | From Adult |
| Legendary | 2% | – | From Adult |
| Creature | Element | Chance |
|---|---|---|
| Kindlit | Fire | 18% |
| Ripplet | Water | 18% |
| Ohmlet | Electric | 18% |
| Fernlet | Nature | 18% |
| Noxling | Dark | 16% |
| Igniwing | Dragon | 12% |
Seen counts every encounter rolled in the last 30 days: 0 so far.
Mood is rolled on its own: calm, hungry, curious and skittish are 25% each.
Energy: up to 10 encounters stored, one more every 30 minutes. It refills only with time.
Fair play
- Nothing is for sale: no paid energy, food, rerolls or passes.
- Nothing in the game pays out money, crypto, or points that turn into either.
- Creatures cannot be traded or sold.
- Species, rarity, level and mood are shown before your first move.
- The bond has no hidden roll. The same choices always give the same result.
- Launching is optional and earns nothing inside the game.
Launching a token for your creature
Launches use Flywheel's public contracts on Robinhood Chain. Your wallet signs the launch itself, so the token's creator is you, not HOTPAC.
Who can launch
- Rare, Epic or Legendary creature
- Evolved to Adult or Ultimate
- Signed in with the wallet that will launch
- The creature has never launched before
- One launch per account every 7 days
- You are 18 or older
What it costs
- Launch fee
- 0.0005 ETH, paid to Flywheel
- Network fee
- About 0.00005 ETH (25 Oct 2026)
- Opening buy
- Optional: up to 1.3% of supply, bought inside the launch transaction so no bot can buy before you. Shown publicly.
- Trading tax
- 4% of every buy and sell: 2.95% goes to token holders as ETH, 0.95% to Flywheel, 0.05% is burned and 0.05% stays as locked liquidity
- HOTPAC's share
- None
Tokens are speculative and can lose all their value. Without an opening buy, bots may buy first right after a launch. A creature's level or rarity says nothing about a token's price.
Launching is open.
Go to the launch pageLaunches on Flywheel. Independent, not affiliated with Flywheel.





